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"Cat"-Cha?: Asira
Asirra is a "captcha" - an online widget to determine whether a web visitor is a human being or a software program. Asirra presents a pattern recognition gamelet - picking the cats from a collection of cat and dog images.
Asirra is a "captcha" - an online widget to determine whether a web visitor is a human being or a software program. Asirra presents a pattern recognition gamelet - picking the cats from a collection of cat and dog images.
Open Up Some "WUPAS"
Many of the pattern recognition and decoding tasks now operating as standalone games or gamelets could conceivably be integrated into more mainstream games. The mini-games found within many games, which often bear the puzzle solving aesthetic found in stand alone info games, seem well-suited to this kind of constructive game integration approach.
These "
work unit power-ups and saves
" (WUPAS) patterns of play
can
be integrated into traditional entertainment driven games and further the compliment both the game world and play aesthetic. For example, imagine if
Bio-Shock 2
used the
University of Washington
's interactive "
folding@home
" protein folding puzzle gamelet instead of the circuit board mini-game? The folding at home gamelet would forward real-world science while remaining true to the genetics and science milieu of Bio-Shock.
One could even imagine an API where "wupas gamelets" could be dynamically linked into entertainment games...
Check out the video of fold.it protein play:
Many of the pattern recognition and decoding tasks now operating as standalone games or gamelets could conceivably be integrated into more mainstream games. The mini-games found within many games, which often bear the puzzle solving aesthetic found in stand alone info games, seem well-suited to this kind of constructive game integration approach.
These "
work unit power-ups and saves
" (WUPAS) patterns of play
can
be integrated into traditional entertainment driven games and further the compliment both the game world and play aesthetic. For example, imagine if
Bio-Shock 2
used the
University of Washington
's interactive "
folding@home
" protein folding puzzle gamelet instead of the circuit board mini-game? The folding at home gamelet would forward real-world science while remaining true to the genetics and science milieu of Bio-Shock.
One could even imagine an API where "wupas gamelets" could be dynamically linked into entertainment games...
Check out the video of fold.it protein play:
OCR: ReCaptcha
Constructive Gamelets aren’t exactly games, more like quick mini-puzzles, typically exercises in pattern recognition. ReCaptcha is a perfect example of a constructive gamelet. The “captchas” that web sites use to try and differentiate between people and machines try and pose pattern recognition problems that are hard for machines and easy for people.
Recaptcha
provides the same benefit to web site owners, but it gets its image patterns from optical character recognition data for book digitization projects. So, as web users around the world “prove their human”, the store of correctly digitized books grows.
Constructive Gamelets aren’t exactly games, more like quick mini-puzzles, typically exercises in pattern recognition. ReCaptcha is a perfect example of a constructive gamelet. The “captchas” that web sites use to try and differentiate between people and machines try and pose pattern recognition problems that are hard for machines and easy for people.
Recaptcha
provides the same benefit to web site owners, but it gets its image patterns from optical character recognition data for book digitization projects. So, as web users around the world “prove their human”, the store of correctly digitized books grows.
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Copyright 2008 by David Gerding